Jul 25, 2006, 10:08 AM // 10:08
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#1
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Need help with proper monking
Hi all,
I played factions a while with a wr/mo and got pretty good at it, but now ive a new monk character (Healing/Prot) and that's a whole other story. Does anyone of you has good tips to prevent parties from dying under my hands? What are the best skills to use?
Note: i only have factions, this will change in the future however.
thanx in advance...
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Jul 25, 2006, 10:22 AM // 10:22
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#2
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Try to equip only 5 energy heals. Any other heal will drain you out fast, and don't believe the people who say that healing breeze is a good healing spell. It is good against degen but doesn't work for healing.
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Jul 25, 2006, 10:32 AM // 10:32
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#3
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Australia
Profession: Mo/
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You're probably better off asking for help in the Monk forum. Some tips, though:
Memorise the macros for your spells as best you can. It's faster and more efficient than clicking between the person you want to target and the skill you want to use.
Watch your energy management. There's nothing worse than a monk who spams high-cost spells, leaving themselves useless halfway through a fight.
Remember that you heal your target for bonus points the higher your Divine Favor is. For this reason it can be more effective to put as many points as you can into Divine, and EITHER healing OR protection. Find your own balance, though.
Don't try to be all things for everyone.
If you're unfamiliar with an area you're going into, ask your party if there are any particular skills that would be useful to bring (ie. a condition or hex remover).
If you have another monk in the party, try to arrange your skillbars so that you complement each other rather than doubling up on unnecessary skills.
Be aware of hexes (like Backfire) that affect your spellcasting! You're not going to help your party if you kill yourself.
Have fun.
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Jul 25, 2006, 10:34 AM // 10:34
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#4
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Krytan Explorer
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Healing Seed may come in useful, but im not sure if it is Prophecies-only or not. The 5 heals are also good, like Kitty said.
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Jul 25, 2006, 10:55 AM // 10:55
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#5
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Jungle Guide
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mending x 4
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Jul 25, 2006, 11:12 AM // 11:12
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#6
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Frost Gate Guardian
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ive said this before and ill say it again.
ENERGY MANAGEMENT
I dont care what you bring, offering of blood, channeling, drain enchant/inspired hex/energy drain/hell, even energy tap works in pve. If your in my pve group, and you dont have an energy management (even signet of devotion works), im kicking you.
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Jul 25, 2006, 11:13 AM // 11:13
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#7
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Don't just bring a bunch of 5 energy spells though, read them and see if they'll be of any use. For example, dwayna's kiss is useless as a heal unless you have enchantments flying around or hexes galore flying at you. Word of healing acts like heal other, but only under 50% health, it's not hard to time the heals and personally I bring heal other for when two people are heading towards 50%, word for one, other for the other.
Orison is good for a standard heal and as a self heal. Healing touch is good as a self heal but I really see that as a waste. Etheral Light (factions skill) is something that's always on my bar as a monk, long recharge, but great heal. Heal area, while being deemed as a crappy skill can actually be quite useful if your back line has taken some serious damage, about as much as heal other has to offer, but multiple targets. Not something I'd see being of use too often.
Quote:
Originally Posted by UltimaXtreme
ive said this before and ill say it again.
ENERGY MANAGEMENT
I dont care what you bring, offering of blood, channeling, drain enchant/inspired hex/energy drain/hell, even energy tap works in pve. If your in my pve group, and you dont have an energy management (even signet of devotion works), im kicking you.
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FYI, Energy management isn't JUST that skill on your bar that gives/conserves energy. It's how you use your skills that determines how much energy you have.
Quote:
Originally Posted by Cottage Pie
A monks job is not to keep peoples health bars full, just to keep them alive and fighting no matter what.
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Last edited by Sekkira; Jul 25, 2006 at 11:38 AM // 11:38..
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Jul 25, 2006, 11:16 AM // 11:16
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#8
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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That's already some very useful info I read here, thx folks, keep it coming.
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Jul 25, 2006, 11:29 AM // 11:29
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#9
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Krytan Explorer
Join Date: Nov 2005
Location: London, England
Guild: I Uprising I [RAGE]
Profession: R/
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Prot Spirit. The skill is so good it could have been elite. The great thing about it, is when that warrior has leeroyed and got himself killed for the fourth time, your Prot Spirit nearly makes him invincible.
Along with that you will need some kind of energy management to keep the heal coming. Stay away from things like healing breeze. They are a good heal, over 10 seconds, but then again think how much damage can be unloaded in 10 seconds...
You might want to try using a boon prot. I dont know how useful they are in PvE, but certainly in pvp they are the dogs. Consist around using cheap, relatively fast casting protetion prayers, such as Reversal of Fortune, Prot Spirit, Guardian and Mend Ailment, along with Divine Boon, and enchantment which will make your spells more costly in energy, but many times the healing power. If i remember correctly Divine Boon is a prophecies skill tho :/
In general, make sure you have energy management, hex removal, and condition removal as well, and ofc make sure you can heal your team effectively. Modigy your build accordingly. For example, a spirit spaming ritualist may make the need for protetion magic less, so you can focus more on healing.
Make sure your party is doing everything to help you. All to often teams will lay blame on a monk for people dying, when really its there own fault. I always say i you dont like the monks healing, they can do it themselves. Things that you should persuade your party members to take. Persuade elementalists to take Heal Party. its far too much energy for a monk to carry, but Elementalists arnt going to have any problems spamming that. Heal party realy helps massively, especially in PvE where damage is usually spread among the entire party. Persuade necros to bring blood ritual, as it is very useful to keep the heals coming.
Finally, the best way your team can help is knowing how to kite. That means knowing how to run away. I see elementlists standing around in PvE attempting to tank 3 melee, and ofc they cant, and the only reason they are still alive is the fact you just spent 40 energy doing so. If they would just run away the melee would quickly change targets, hopefully to something easier to heal.
All in all, a lot of being a good monk is about having a good team. gl, you will need it
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Jul 25, 2006, 11:30 AM // 11:30
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#10
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Ascalonian Squire
Join Date: Nov 2005
Profession: Me/
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genral tips:
- don't stand in the front. Stay in the back, there you have an overview of whats in front of you.
- don't only focus on your partybar. Look on the map and your screen to see whats happening. If you look around you can prevent damage.
- keep moving. Don't stand still. If you see foes coming to you run away. But make sure you dont run out of range of your teammembers.
- if a teammate runs away from you and the team, don't run after him. You don't want to save 1 teammate and let the others die.
- doesn' tmatter that much what skills you take. Just make sure you don't have too much skillls that require different attributes.
- don't go in unprepared. talk with your teammates before going in a mission or quest.
- don't just spam skills. Read them good and use a skill when it is needed.
remember: without energy you are useless. Manage your energy well. Don't take 5 skills that need 10 energy.
-...... there's plenty more but not in the mood
Look at some fansites. You will find usefull guides there that can help you.
grtz
Last edited by forelli3600; Jul 25, 2006 at 11:35 AM // 11:35..
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Jul 25, 2006, 11:55 AM // 11:55
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#11
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Australia
Profession: Mo/
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Healing breeze is great so long as you don't overuse it.
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Jul 25, 2006, 12:08 PM // 12:08
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#12
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by Shadow of Light
Healing breeze is great so long as you don't overuse it.
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Yes, don't use when the player is almost dead. Only use it when the player is suffering from a condition and you have no cure for it.
Don't use breeze in an environment with monsters that shatter enchantment.
Never heal the wammo
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Jul 25, 2006, 12:11 PM // 12:11
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#13
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Peewee
Prot Spirit. The skill is so good it could have been elite. The great thing about it, is when that warrior has leeroyed and got himself killed for the fourth time, your Prot Spirit nearly makes him invincible.
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indeed, the ideal remedy for stubborn tanks.
Quote:
Originally Posted by Peewee
Along with that you will need some kind of energy management to keep the heal coming. Stay away from things like healing breeze. They are a good heal, over 10 seconds, but then again think how much damage can be unloaded in 10 seconds...
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Healing breeze was nice with relatively weak monsters, but later in the game indeed too expensive
Quote:
Originally Posted by Peewee
You might want to try using a boon prot. I dont know how useful they are in PvE, but certainly in pvp they are the dogs. Consist around using cheap, relatively fast casting protetion prayers, such as Reversal of Fortune, Prot Spirit, Guardian and Mend Ailment, along with Divine Boon, and enchantment which will make your spells more costly in energy, but many times the healing power. If i remember correctly Divine Boon is a prophecies skill tho :/
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Good one, I haven't done any pvp with my monk yet, but ill keep it in mind.
Quote:
Originally Posted by Peewee
In general, make sure you have energy management, hex removal, and condition removal as well, and ofc make sure you can heal your team effectively. Modigy your build accordingly. For example, a spirit spaming ritualist may make the need for protetion magic less, so you can focus more on healing.
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Energy management = a good point, since I indeed tend to run out of energy quite fast
Quote:
Originally Posted by Peewee
Make sure your party is doing everything to help you. All to often teams will lay blame on a monk for people dying, when really its there own fault. I always say i you dont like the monks healing, they can do it themselves. Things that you should persuade your party members to take. Persuade elementalists to take Heal Party. its far too much energy for a monk to carry, but Elementalists arnt going to have any problems spamming that. Heal party realy helps massively, especially in PvE where damage is usually spread among the entire party. Persuade necros to bring blood ritual, as it is very useful to keep the heals coming..
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I can relate, some people r such wankers. For example, you got that mission called 'captured son' with the large mob of crimson skulls. Most parties just run in there like crazy so I can't reach them anymore without being fried by their mages, and then they always come up with the annoying n-word (n00b) because they die like flies.
Quote:
Originally Posted by Peewee
Finally, the best way your team can help is knowing how to kite. That means knowing how to run away. I see elementlists standing around in PvE attempting to tank 3 melee, and ofc they cant, and the only reason they are still alive is the fact you just spent 40 energy doing so. If they would just run away the melee would quickly change targets, hopefully to something easier to heal.
All in all, a lot of being a good monk is about having a good team. gl, you will need it
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Thanx again forr the good info folkz!
Last edited by bungusmaximus; Jul 25, 2006 at 12:20 PM // 12:20..
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Jul 25, 2006, 12:48 PM // 12:48
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#15
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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Use low cost skills
Mes secondary for additional energy management
Don’t over heal (or be pressured by the Wammo shouting ‘heal me’)
Pay attention to your own position during battles
Best monk Defense – run
about it really
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Jul 25, 2006, 01:07 PM // 13:07
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#16
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Darkness Within
Profession: Mo/Me
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If anyone ever says "where's the heals?" stop healing them.
If anyone says "res me" don't resurrect them.
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Jul 25, 2006, 01:41 PM // 13:41
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#17
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Here's a general rule of thumb for when I make a monk build:
Skill 1: heal enchant
Skill 2: quick heal spell
Skill 3: quick heal spell
Skill 4: condition removal
Skill 5: party or area heal
Skill 6: hex removal (inspired hex is still my favorite for the energy gain you get with it)
Skill 7: energy management skill
Skill 8: rez spell
Personally I like mesmer as secondary since there are many different skills that can be used for energy regen, but if it's not available there are some monk skills that can do the same to a lesser extent.
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Jul 25, 2006, 02:16 PM // 14:16
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#18
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Zydian Coven
Profession: Rt/E
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Breeze is also nice for necros that sac. You can almost see the MM's smiling as they spam BoTM under a +9 breeze.
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Jul 25, 2006, 02:33 PM // 14:33
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#19
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Elite Guru
Join Date: Feb 2005
Location: New England, USA
Guild: Shadow Knights [SK]
Profession: Mo/Me
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Healing: 11 + 3 + 1
Prot: 9 +1
Divine favor: 10 +1
Energy armor (IE tatoos or similar stats)
My multipurpose build:
1: Healing Breeze
2: Heal Other
3: Heal Party
4: Healing Seed
5: Healing Touch
6: Prot Spirit
7: Mark of Prot / Empathic Removal
8: Rebirth
Use healing breeze when someone has degen, use heal other when they are at about 1/3 life left, heal party when 4 or more people need a heal, use healing seed when someone is the target of several meleers (you'll most likely notice that you've healed them with Heal Other and they continue to take damage quickly but not in big jumps), Healing touch to heal yourself or to heal people standing very close to use (don't chase people around), prot spirit when someone is taking a lot of damage at once or if they are pullin by themself and you want a little extra safety (lasts 16 secs so better safe than sorry but don't waste all your energy keeping it on everyone), with slot 7 I'd go with the empathic removal because it's an excellent hex/condition removal skill but in places with very few hexs/conditions it's nice someone times to combo Mark with Healing Seed for an extra long protection for someone (IE: Cast Seed, wait 30 sec, Cast Mark, wait 30 sec, cast Seed)
A note on rebirth. Never ever ever ever ever use it in the middle of combat. Also, since you were a warrior I assume you're familiar with aggro range so don't aggro things while using this skill. This skill reaches a little further than aggro range, but not much.
You'll note this build has no energy regen skill. Well, you're right and while people think that's dumb, for me it's about preventing damage and not over healing. Use these skills only in the situations I've described, remember to use Seed and Prot spirit in the right times. My monk has over 1mil exp, been to FoW, UW, Urgoz, and used to frequently do Tombs B/P runs. As long as you're careful and not over healing (IE you give them a heal that pushes them past max life) you should be fine.
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If you're going to GvG, run a boon prot. There are lots of posts with that build on this forum if you look for a bit. Make sure you get the Mo/Me version with Mantra of Recovery. The old Mo/N isn't worth it because you only get 6 energy from the skill and have to spend it on yourself to remove the health sacced.
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